Aventuri
Bun venit la ecranul de start al celei mai noi caracteristici, Aventuri! Aventurile sunt bătălii multiplayer jucate pe o hartă izometrică!Spre deosebire de bătăliile la fort, acest mod de joc este mai diversificat și modul de joc este mult mai variat descât mutări și împuscături în fiecare rundă. Începătorii și veteranii vor aprecia împreună grafica “3D”. Înainte de a te aventura în prima partidă, acest ghid vâ prezintă elementele de bază ale aventurilor.
Pentru început, aveți aici un scurt rezumat: aventurile sunt organizate într-o serie de runde. În fiecare rundă, fiecare jucător are posibilitatea de a folosi o abilitate, de a se deplasa, a vindeca, împusca sau bloca un adversar. Abilitățile vor consuma unul sau ambele puncte de rezistență, limitând numărul de acțiuni dintr-o rundă. În funcție de modul de joc, jucătorii vor lupta pentru a îndeplini o condiție de victorie într-un număr limitat de runde.
Cum începi
Există două moduri în care te poți alătura unei aventuri: prin lista de asteptare sau jocuri personalizate. Pentru a întra în lista de asteptare, alege o hartă din meniu și apasă butonul pentru lista de asteptare. Când numărul necesar de jucător va fi adunat vei fi plasat automat în sala de așteptare și anunțat printr-o notificare.
Când jucătorii sunt grupați în sala de așteptare, fiecare jucător primeste un scor. Dacă există jucători suficienți în asteptare, jucătorii cu scoruri diferite nu vor fi plasați în aceeași sală de așteptare. Momentan, scorul este similar cu nivelul jucatorului, dar în viitor se vor lua în calcul și statisticile personale. În alte cuvinte, victoria sau înfrângerea nu vor afecta scorul tău.
Sala de așteptare
Sala de așteptare indică ambele echipe și îți permite să te pregătești pentru partidă. Dacă nu ai echipată o armă de fort, un indicator 'fără armă' este plasat langă numele tău de jucător. În partea de sus a ferestrei, vei vedea 3 căsute denumite "abilitățile tale". Apasă pe fiecare căsută și alege o abilitate pe care să o poți folosi în joc. După deschiderea meniului plasează cursorul pe care dintre rânduri pentru a putea vedea o descriete detaliată a abilităților. Dacă intri într-un joc personalizat nu uita să apeși pe "Sunt pregătit"; în jocurile de potrivire, un contor de auto-start va controla începerea partidei.
Notă: dacă un jucător părăsește sala de așteptare, fereastra se va inchide automat și toți jucătorii vor fi întorși în ecranul de start. Tine minte că mai există și alți jucători deci nu părăsii jocul fara rost!
The Map
Like fort battles, the map is divided into small squares called fields, which can hold one and only one player at a time. Although there are no fixed sectors limiting movement, there are a number of shaded areas across the map, with different meanings:
- Regular areas are non-shaded; you can walk and shoot through them so long as they are not blocked by a building or other obstacle.
- Valid spawn locations for your team are shaded in green.
- Valid spawn locations for your opponents are shaded in grey.
In game modes where territory or objectives can be captured, there are three additional types of areas:
- Uncaptured, neutral territories are shaded in white.
- Areas captured and held by the Dalton Gang are shaded in red.
- Areas captured and held by the Cook Gang are shaded in blue.
Internally, the x-axis spans southwest to northeast and the y-axis spans northwest to southeast.
Basic Gameplay
As previously mentioned, adventures are organised into a series of consecutive rounds. Each round lasts just under thirty seconds, giving players time to use as many abilities as their stamina points allow. When the round timer reaches zero, the actions of the round will be animated and then the next round begins.
Stamina & Event Order
Every player has two stamina points to use each round. They are reset at the beginning of each round, and cannot be accumulated for use in future rounds. Abilities may consume one or both available stamina points, allowing you to use up to two 1 point abilities or one 2 point ability. If you cancel an ability, you will receive back the associated stamina points.
Each team takes turns performing one ability each, in the order they were scheduled. For example, if a player from the Dalton Gang moves and then shoots before a player from the Cook Gang uses area heal, these abilities will be performed in this order: move, area heal, shoot. This pattern applies even if there are an uneven number of abilities used by each team, so remaining abilities of the team who scheduled more will all be performed in a row once the other team has finished their turns.
Abilities, Movement & Shooting
Down the bottom of the adventures screen you will see two to five abilities, depending on what you selected in the lobby screen. This will always include walk, attack and three others of your choosing. Be careful of the direction you shoot in -- friendly fire is enabled!
Critical Hit
There is a small chance that any shot will hit critically, inflicting 25% more damage than usual. The damage shown for a critical hit during the round animation is coloured yellow, in contrast to a regular hit shown in red.
Victory Condition
The victory condition depends on the game mode. In some game modes, this requires knocking out all enemy units. In other game modes, such as domination, you respawn into the game upon being knocked out and must race to a different victory condition. If a game sees no activity for several rounds, it will be closed even if the victory condition has not been met.
Skills and Bonuses
There are four primary factors that influence your adventure stats: your character level, your fort battle weapon, your other equipped clothes and any active buffs. Unlike fort battles, two players with the same level, clothing and buffs will have the same effectiveness, even if they have differing health and skills.
Character Level
Your character level determines your base health. This type of health does not penalise your effectiveness in other areas.
Fort Weapon
Only the damage, attributes and multiplayer bonuses of fort weapons improve your adventure stats, not the skills or other bonuses.
Damage
Your weapon damage determines your base weapon damage.
Strength
Strength provides the primary bonus to your bonus health. This type of health penalises your hit and dodge chances.
Mobility
Mobility provides the primary bonus to your chance to dodge.
Dexterity
Dexterity provides the primary bonus to the damage you inflict.
Charisma
Charisma provides the primary bonus to your chance to inflict a critical hit.
All Items & Buffs
Only the multiplayer attack and defence bonuses of other clothing and buffs improve your adventure stats, not any attributes or other bonuses they may possess.
Multiplayer Attack
Multiplayer attack, eg from the Golden Gun, provides the secondary bonuses to the chance to hit and damage you inflict.
Multiplayer Defence
Multiplayer defence, eg from the Golden Gun, provides the secondary bonus to your bonus health. This type of health penalises your hit and dodge chances, however a small bonus to the chance to dodge is provided in this instance to partially offset this.
Distance
The further you are from your target, the lower the chance you will successfully hit and the less damage you will inflict.
Reward System
As your team makes progress towards the game mode's victory condition, you reach reward stages. Reward stages mark progress intervals towards the victory condition, such as reaching 7, 14, 21, 28 or 35 of 35 points in domination mode. As its name suggests, reaching a higher stage provides a greater reward to the participants of the adventure. You are rewarded irrespective of whether your team wins or loses, even if the victory condition is not reached within the round limit or the game is closed due to inactivity.
Veteran Points
Veteran points are a new game currency created specifically for adventures. After an adventure concludes, you will receive a number of veteran points depending on which reward stage you reached. (If you quit the adventure early, you will not be rewarded.) This scales from 250 veteran points, for reaching the final reward stage, to none at all if no stage is reached.
Veteran points can be spent in the Union Pacific Shop. All items that can be purchased with veteran points are grouped in the veteran tab, denoted by a veteran point icon.
Currently, your veteran points are only shown in the UP Shop.
Loot Chests
Loot chests are a new item created specifically for adventures. They contain a variety of buffs as well as a brand new item set. Loot chests are awarded at a rate of 20% for reaching the final reward stage of an adventure, plus they can also be purchased from the UP Shop using veteran points.
Game Modes
Adventures offers a variety of game modes, but currently only one is enabled, domination.
Domination
In domination, players must capture three strategic points: the bank, the saloon and the oil well, then hold them as long as they can. Every building your team controls at the end of the round will provide your team with one point. The team that accumulates 35 points first is the winner, or if this is not achieved within the round limit, the team in front. You can see the scores and building control status in the top central bar.
Capturing Buildings
All buildings start in a neutral state. To capture a building, stand in the shaded area that surrounds it. The more of your team in the area, the faster the building is captured. Once your team has captured a building, you do not need to remain in the area; you will only lose control of a building if your enemy moves in to capture it in the same way.
The current control status is shown in the top central bar. The background colour of the inner circle represents the current team that has captured the building, if any. If the building is in the process of being captured, an outer ring will be shown, representing the control level. There are two levels between neutral (±0) and captured (±3), marked by the length of the coloured ring at one third intervals. Specifically, each player in the area influences the level by one point. Upon turning neutral, however, the control level will not continue rising in your favour until the next round. This means that outnumbering your enemies by more than three people is always ineffective, and it always takes at least two turns to capture an enemy building from scratch.
Respawning
Unlike other game modes, if you die in domination mode, you will respawn three rounds later. However, during this cooldown time, your team will be at a disadvantage with one less fighter!
Victory Condition
The team that reaches 35 domination points first is the winner. If both teams reach this amount at the same time, or neither team reaches this number within 35 rounds, the tie is broken in this order:
- The team with the highest number of domination points wins.
- The team that knocked out the most opponents wins.
- The team that inflicted the most damage wins.
Available Maps
- Rush on Tombstone